![]() Best play is to send the rear ships to the rich cluster ignoring what the enemy does. If the opponent sends ships from the rear base to the poor cluster (maybe it’s closer) then bocsimacko will tend to follow suit, keeping the game even. Suppose the situation is dead even, and each side owns a rich cluster and a poor cluster that face off on the front lines, rich against rich and poor against poor, plus a large rear base that supplies most of the ships. Best play is to position ships near high-growth planets, whether they are yours, the enemy’s, or (with a different cost and benefit) neutrals.Ī simplified example. That’s a defensive and stabilizing choice which makes sense for the stronger player, but it’s not best play. For example, if you want ships on the front line, then where on the front line?īocsimacko tries to position its ships near enemy ships. These three basic goals often conflict with each other and have to be traded off, and yet at the same time they underspecify positioning. To support taking neutrals you want to position ships near rich neutrals, which commonly means holding them back from the front lines briefly until the neutral can be taken. You should also take into account that attacking the enemy can substitute for defending yourself: If the enemy attacks then they necessarily weaken their own planets, so maybe you should counterattack. And sometimes a planet is “out on a limb” (see the section on reaction time below) and the only way to defend it is to position ships there before they’re needed. The front line is often a flexible position, since it allows response to everything behind it, but sometimes a rear position has shorter lines of communication. To support defending your own planets, you want ships flexibly placed so they can respond to anything. To support taking enemy planets, you want to position ships to the front line so they are as close to the enemy as possible. The basic goals of positioning are to support the three basic tactical goals. In general you can’t know your future goals, because they depend on the enemy’s choices, so you have to prepare for a range of possibilities. The goal of ship positioning now is to support other goals in the future. Even bocsimacko and late oddshrimp versions make positioning mistakes for fundamental reasons. Ship positioning is the distribution of your ready ships, those that are not being used for other purposes, among your planets. ![]() They are directly coded into oddshrimp’s move generator. The basic tactical goals follow from the rules of the game. A lot of other goals are possible, but these are the ones I see as both basic and tactical: Others are complex (“take this cluster that can then defend itself”) or strategic (“own the center!”) or both. The basic tactical goals are taking neutral planets, taking enemy planets, and defending your own planets. ![]() Strategy strategy proper basic tactical goals
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